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Instructions
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2002-01-03
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CLIK CLAK
---------
Docs supplied by Skid Row! Edited by Codetapper!
THE OBJECT OF CLIK CLAK
-----------------------
The object of Clik Clak is to convert 12 of the most famous monuments of
the ancient and modern world into clocks. Each monument is divided into
several levels, and each level can have up to four Play Areas. You will
place gears within the Play Area that will convert the monuments into
clocks.
A plan of the current monument you are working on will appear at the
beginning of each level. The flashing rectangles in the monument
corresponds t the current level of the monument you are working on. Each
rectangle represents one Play Area.
SYSTEM REQUIREMENTS
-------------------
AMIGA 500, 600, 1000, 1200 , 2000, 2500, 3000, 4000
AMIGA DOS 1.3 of Higher
MEMORY REQUIRED: 512K Minimum
SUPPORTS: Disk Drive, Hard Drive, Joystick
LOADING INSTRUCTIONS
--------------------
Plug the Joystick into port 2 of your computer.
Insert disk into DF0: and turn on the computer.
GAME MENU
---------
The available options on this screen (from left to right) are:
1. PEN: Displays the game credits.
2. TROPHY: Displays the best scores.
3. GEARS: Starts the game.
4. KEY: Allows you to insert a code that will give direct access
to the next uncompleted level. Type in the code and press
RETURN, then use the gears option to start the game.
5. GRAMOPHONE: Toggles the music on or off.
Move the joystick left or right to highlight an option, then press the fire
button to select it.
CONTROLLING THE GAME
--------------------
Move the joystick up/down to move vertically.
Move the joystick left/right to move horizontally.
Press the fire button to place the current object.
Press the "P" key to pause/unpause the game.
Pressing the "ESC" key will take you back to the beginning of that level,
forfeiting one life.
Pressing the F10 key will end the game.
THE SCREEN DISPLAY
------------------
Your screen is divided into two sections: The Play Area and the Control
Panel.
THE PLAY AREA
-------------
The play area consists of:
PEGS fill most of the Play Area. The gears can only be placed on these
pegs. In some Play areas certain pegs are crucial to completing the area.
RED GEARS are the gears that you must link together in order to finish the
level. There can be up to 20 red gears in any play area.
THE ENGINE is the source of power that turns the gears and is usually
located in the first Play Area of each level.
WHITE TRANSPARENT CURSOR controls the placement of any item that is
currently in use (ie: gears, bombs, etc.) and is controlled by the
movement of the joystick. When the game starts this cursor defaults to a
gear.
POFFIN'S are creatures that hamper your task of linking the gears together.
You can knock them off the screen by placing a gear on the peg they are
currently on or near, or you can shoot at them using the gun-sight.
GREY POFFIN jumps from peg to peg and will try to break off the pegs
unless you stop him.
BROWN POFFIN jumps from gear to gear and tries to rust the gears that
you have already placed.
THE CONTROL PANEL
-----------------
The control panel is displayed at the bottom of the game screen.
ENGINE TEMPERATURE is indicated by a row of colored lights (Green, Yellow
and Red), located along the top of the control panel. You must complete
all of the play areas of a level before the temperature reaches its
maximum. Additionally, rust gears will increase the rate at which the
temperature rises.
WARNING: The temperature will increase rapidly if the gears seize-up (stop
suddenly) due to an improperly placed gear. (See Bomb)
NEXT GEAR BOX is located on the left side of the control panel and it
displays the color and size of the next available gear.
LIVES located to the right of the Next Gear Box, displays the number of
lives you have left. If you cannot finish the level before the temperature
reaches its maximum, you lose a life and must start from the beginning of
that level.
POINTS located at the right side of the control panel, and displays the
total number of points you have scored. You gain an extra life for every
50,000 points scored.
COINS located below the Points, this keeps track of the number of bonus
coins you have earned so far in that level. (See Bonus Section.)
POINTS and COINS are awarded when you complete each Play Area in the level
you're playing. If you fail to complete the level you will lose all of
your coins.
OBJECT ICONS are located in the center of the Control Panel. These
represent the objects that you can use during the game. The numbers below
certain icons indicate the number of items available. To access the icons
press the space bar or move the white transparent cursor to the bottom of
the screen until it disappears (out of play). To select an icon move the
joystick left or right; to activate the icon, press the space bar or move
the joystick up.
Once selected a transparent cursor representing the icon will appear. To
use, move the cursor to the desired position and press the fire button.
The icons represent:
GEAR (Gear Cursor) represents the size of the gear that you are currently
trying to place. Press the fire button to place the gear. This gear will
remain white if it cannot be linked with any other gear. The gear changes
to a new color if it can be linked. The program defaults to this icon each
time a new level is started.
GUN-SIGHT (Cross-Hairs Cursor) allows you to shoot at the Poffins and knock
them off the Play Area. Position the "cross-hairs" on the offending Poffin
and press the fire button.
BOMB (Bomb Cursor) allows you to eliminate gears that have been placed in
the wrong position or to free up seized gears. Place the bomb over the
unwanted gear and press the fire button.
OIL CAN (Drop Cursor) allows you to oil those gears rusted by the Brown
Poffin. Position the oil drop on the rusted gear and press the fire
button.
THE GEARS
---------
The gears come in three sizes (small, medium, and large) and they come in
four different colors (Blue, Green, etc.). There are also gears that only
turn in on direction, (clockwise or counter clockwise).
GEAR COLORS / POINT VALUES:
---------------------------
Light Blue: (normal) 50 Points
Green: (bonus) 200 Points
Yellow: (bonus) 300 Points
Violet: (bonus) 500 Points
One Way: ??? Points
PLACING THE GEARS
-----------------
When placing the gears you must remember that there is a limited number of
ways that the gears can be linked together. Each gear must interlink with
the adjoining gear.
To finish a Play Area, all red gears must be turning. After completing the
Play Area points will be awarded for each turning gear. You will lose
twice the point value for every gear that is not turning. If the level has
not been completed the next Play Area is displayed. Once you have
completed the level you may advance to the Bonus Round.
BONUS ROUND
-----------
During the game, if any two of the bonus gears are linked together you will
receive a coin which allows you to take part in the Bonus Round. The Bonus
Round contains a slot-machine. The bonus coins allow you to play the slot-
machine to gain useful objects (bombs and etc.) to extra points to use
during regular game play. Press the FIRE button to spin the wheels. Once
spinning press the FIRE button three times to try to "lock-in" a winning
combination. The winning combinations and awards are shown to the right of
the slot-machine.
LEVEL CODES
-----------
Taken from Sweet Cheater by Keith Krellwitz and Codetapper!
Level 01: Italy "0000" Level 02: Egypt "3518"
Level 03: Mexico "6382" Level 04: USA "8427"
Level 05: Greece "2385" Level 06: Australia "5924"
Level 07: UK "1267" Level 08: France "7208"
Level 09: Russia "6532" Level 10: Germany "5012"
Level 11: China "6511" Level 12: Italy "8562"